Who am i?

As a passionate creative, nothing could hold back my desire to make something amazing. Through years of hard work and dedication, I’ve become well equipped to take on any challenge that comes my way.

Growing up in the suburbs of southern Massachusetts always had me longing for something bigger. Starting my music education in elementary school, drumming became a way for me to express my artistic inclinations, whether I knew it at the time or not. From that point on, I did every conceivable music-related activity that I could fit into my schedule. In high school, I discovered my passion for electronic production and began to study music theory so I could elevate my songs to another level.

Although I had immense passion for music, I also had a technical side that wanted to further my understanding of computers and programming. I began studying Java in high school, and my love for coding grew rapidly from there. I chose to attend Rochester Institute of Technology to further my programming capabilities, specifically in the realm of Game Design. After two years working on game projects and doing game jams with friends, I discovered that my true passions were with audio; at this time, I transferred to Berklee College of Music.

At Berklee, I have spent several years studying Electronic Production and Sound Design with a focus on Sound Design for Video Games. Collaborating with some amazing individuals, including independent musician Hayden Elizabeth, I have learned how to work in a group setting and developed stand-out skills working with the latest industry-standard technology. Lately, I’ve been working with the escape room company Trapology Boston as a sound designer, composer, and audio technician for their latest experience, The Witching Hour. From this, I’ve not only learned more about collaborating on audio production in a professional environment, but I’ve also learned how to apply my skills in sound design for games into an immersive live experience that captures not only the needs of my employers, but also what should be expected from an audience paying for a top-of-the-line experience.

skills

video game engines and middleware

Frequently work with Unity and Unreal Engine. For audio integration, I am proficient with Wwise and FMod.

digital audio workstations

Primarily work in Ableton Live, Logic Pro X, Avid Pro Tools, and Reaper. Also familiar with Audacity, GarageBand, and FL Studio.

Coding languages

Proficient with C, C#, Java, and Python. Also familiar with Unreal Blueprint and other visual scripting languages.

audio software programming

Experience developing applets through Max MSP, Csound, Kontakt, and Reaktor.